Over the past few years I've entertained myself by writing some
games that our friends and we like to play after dinner (and a
margarita or two.) I decided to tidy them up and put them here so
you may have some fun too. Give them a try, and please let me know what
. I'm especially interested in any problems you
might have. Please
report all bugs
be as specific as you can. Thanks.
My trivia game is designed to be played with as many players
as you like. One player is assigned to be the Master of
. It is his job to ask the questions and grade
the answers. This game will require some preparation from the Master of
. The questions may be multiple choice or
open-ended. Some sample question sets are provided. This
game goes on as long as the questions last. Two minutes per
question is a reasonable appoximation.
This is a fast paced guessing game where players race to guess a
phrase in a particular category before the clock runs out. It
requires at least four players, though more can be
accomodated. We have a lot of fun with this one because one
of our regulars gets very excited and starts jumping up and
down while giving her clues. The game can go on as long as
Barbara doesn't get tired.
This is a slower paced game where the object is to fool the
other players. Each player is given the beginning of a phase
phase and must make up the ending. After all of the players
have finished, their answers, along with the "correct" answer,
is shown to everybody. You score points by either voting for
the correct phrase or having someone else vote for your
phrase. This game can go on as long as the tequila lasts.
This is a great game for getting to know the people you are
with. The idea is actually quite simple. For each round in
the game, the players say something about themselves. What
they say may be either True or False, but they have a chance
to score more points if what they are saying is True. They
must indicate along with their statement the veracity of it.
When everyone has made their statement, they are sent out to
the players and it is up to each player to attach each
statement to the name of the player who made it, and guess
whether or not the statement is true or false. Players get one
point each for picking the correct player and guessing the
correct veracity. However, if no one attaches your statement
to you, and it is true, you get five points. Sounds like fun,
To try any of the above games, just click on the corresponding
picture. By the way, I don't collect any kind of data about you
other than your (arbitrary) username and enough data so that I
don't repeat any phrases you have seen before. I don't even use
cookies, so no worries amigo.
By the way, in case you're a techy like me, all of the server code
was written in Haskell, and the client code was written in Fay, a
subset of Haskell. Over the years I've had to track down a few
bugs, but nothing like I had to track down when I was using PERL.
I have some pages about Haskell here
Quote of the day:
The greatest danger for most of us
is not that our aim is too high and we miss it, but that it is
too low and we reach it.
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