Over the past few years I've entertained myself by writing some games that our friends and we like to play after dinner (and a margarita or two.) I decided to tidy them up and put them here so you may have some fun too. Give them a try, and please let me know what you think.. I'm especially interested in any problems you might have. Please report all bugs and be as specific as you can. Thanks.
My trivia game is designed to be played with as many players as you like. One player is assigned to be the Master of Ceremonies. It is his job to ask the questions and grade the answers. This game will require some preparation from the Master of Ceremonies. The questions may be multiple choice or open-ended. Some sample question sets are provided. This game goes on as long as the questions last. Two minutes per question is a reasonable appoximation.
This is a fast paced guessing game where players race to guess a phrase in a particular category before the clock runs out. It requires at least four players, though more can be accomodated. We have a lot of fun with this one because one of our regulars gets very excited and starts jumping up and down while giving her clues. The game can go on as long as Barbara doesn't get tired.
This is a slower paced game where the object is to fool the other players. Each player is given the beginning of a phase phase and must make up the ending. After all of the players have finished, their answers, along with the "correct" answer, is shown to everybody. You score points by either voting for the correct phrase or having someone else vote for your phrase. This game can go on as long as the tequila lasts.
This is a great game for getting to know the people you are with. The idea is actually quite simple. For each round in the game, the players say something about themselves. What they say may be either True or False, but they have a chance to score more points if what they are saying is True. They must indicate along with their statement the veracity of it. When everyone has made their statement, they are sent out to the players and it is up to each player to attach each statement to the name of the player who made it, and guess whether or not the statement is true or false. Players get one point each for picking the correct player and guessing the correct veracity. However, if no one attaches your statement to you, and it is true, you get five points. Sounds like fun, no?

To try any of the above games, just click on the corresponding picture. By the way, I don't collect any kind of data about you other than your (arbitrary) username and enough data so that I don't repeat any phrases you have seen before. I don't even use cookies, so no worries amigo.

By the way, in case you're a techy like me, all of the server code was written in Haskell, and the client code was written in Fay, a subset of Haskell. Over the years I've had to track down a few bugs, but nothing like I had to track down when I was using PERL. I have some pages about Haskell here.

Quote of the day:
The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it.

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